30-plus years of Apple’s HyperCard, the missing link to the Web

The Computer Lab’s Beyond Cyberpunk Hypercard stack

From the archives: Before the World Wide Web did anything, HyperCard did everything.

Update 2019: It’s Memorial Day weekend here in the US, and the Ars staff has a long weekend accordingly. Many will spend that time relaxing or traveling with family, but maybe someone will dust off their old MacIntosh and fire up Hypercard, a beloved bit of Apple software and development kit in the pre-Web era. The application turns 32 later this summer, so with staff off we thought it was time to resurface this look at Hypercard’s legacy. This piece originally ran on May 30, 2012 as Hypercard approached its 25th anniversary, and it appears unchanged below.

30,000 Players On The Same Game Server Is An Impressive Sight

One of the goals of Dual Universe, an upcoming massively multiplayer science fiction sandbox game, is to have every one of its players, potentially millions, playing on the same game server together. Earlier this month developer Novaquark ran a large-scale experiment, simulating 30,000 concurrent players wandering the same in-game planet. It’s a sight to see.

NASA’s Space shuttle rises from the ashes to power new vehicles

IN 2011, THE storied space shuttle flew for the last time. Three spacecraft survive in retirement as specimens in museums around the country. But the program isn’t dead yet: Many of its parts are popping up as zombie components in spacecraft now in development.